Shadowlands Review: Impressions a month later in the Dark Lands
Welcome to the Dark Lands! How nice to see Shadowlands with all the cutscenes, no crashing servers, no queues or bugs. Even small jambs that were encountered during the beta were fixed by the developers. We should commend Blizzard for learning how to prepare for expansion releases.
Diving into Shadowlands started with a prepatch. It came out more boring than in Battle for Azeroth. After completing the quest chain, farming of Marks of Commendation of the Argent Crusade begins. For them, a pet and equipment of level 100 were purchased. In addition, the developers populated Icecrown with bosses of the Wrath of the Lich King expansion, and those players who set foot on the land of Azeroth later could get a closer look at the missed enemies.
In the pre-patch, we, or rather Tyrande, were allowed to kill Nathanos Blightcaller. But something tells me that we will still meet with the faithful subject of the Dark Lady. For sure, Sylvanas Windrunner will get her own raid, where we will face the leader of the Dark Rangers, pulled from the Maw, where he belongs.
However, back to the events of the new addition. You can dive into it from level 48. In the introduction we see how the Jailer's servants kidnap the leaders of the factions. Bolvar Fordragon wakes up on Acherus after the Banshee's visit, and Darion Mograine is sent after us. There are no striking differences from the beta. Unless it became safer in the Womb: if in the previous article I wrote that the local inhabitants are tenacious, strong and aggro them in crowds is more expensive, then on live the Faithful were balanced, and now even rag classes are able to fill up a whole pack. Also, at the time of leveling up to level 60, the scale was removed, indicating how much the players attracted the attention of the Lord of Hell with their actions. There is no need to be afraid that a bounty hunter will fall from above when completing a task and collecting a "steam locomotive" on the tail.
Even in the Womb, the light does not leave the king of the Alliance. Thanks to the created protective dome, we manage to jump into the portal, fleeing the Lord of the Maw and his army, but the Lion's son himself, along with Jaina Proudmoore, Thrall and Bane, remain in their power, and, as we learn later, are imprisoned in Torgast.
In Oribos, the heart of the Dark Lands, we tell the Servants how they got to the Dark Lands and got out of the Womb. By breaking the Helm of Dominance, Sylvanas shattered the balance of the underworld. The Grand Arbiter, who distributed the souls of the dead from all worlds of creatures to the covenants, fell into oblivion, because of which they are now sent straight to the most terrible and gloomy place.
Souls entering the Dark Lands contain a valuable resource necessary for existence in the afterlife - the anima. As they now fall into the Womb, they empower the Jailer - a prisoner traitor, eager to finally destroy the balance between life and death. Therefore, drought becomes the main problem for the inhabitants of the spirit world.
"My eyes are obscured by darkness ..."
The first journey to the Dark Lands begins at Bastion. The Kirii are noblest beings whose task is to transfer souls from mortal worlds to the Arbiter in Oribos. In order to become a guide, aspirants purify their minds of past life memories through ritual. Since strict order and hierarchy reign in the Bastion, the Kyrians unquestioningly obey the leader - Archon Kirestia the Firstborn.
In the first video "Other Worlds: Bastion" we see the story of Uther the Lightbringer, who fell into the refuge of the pure. The jailer poisoned his soul with the runeblade of the Lich King Frostmourne. The curse spread to other Kyrians as well, transforming them into schismatics. Devia's ideal of Allegiance transformed a paladin who had served the Light too early, making him take the path of revenge rather than justice.
The plot in the Bastion is based on the confrontation between the Kyrians and the schismatics. The latter consider the path of the Archon to be incorrect, the Kirians need to abandon the ancient traditions and stop taking away memories of the past life from the reincarnated. The Kiriyas are doing their duty unconditionally. Cleansing from memories allows the reincarnated not to sue the soul. Only the Arbitrator has the right to issue a verdict. The Kirii decide if the soul is ready to leave the mortal world and bring it to Oribos for judgment.
Following the storyline of the quest chain, we meet with the Ideal of Doubt Lysonia, who sends the dissenters to attack the temples of the Kirii. She uses Uther, who will have to be saved if we choose Bastion as our covenant.
|
||
|
|
|
|
|
|
0 Comments