The popularity of the Epic store has grown in recent years, to the point of currently having a great rivalry against Steam.
In both cases, these are based on a web application that serves as portables to their services. But the Epic store seems to spend a huge amount of processor resources, something that has alarmed several users, especially those who make use of AMD processors.
The Epic Games Launcher heats up on AMD Ryzen CPUs
The problem with the Epic Games Launcher is that it seems to be consuming more resources than it should in the system, even when we are only browsing the store or our games library. This has been known through the impressions of some users through social networks:
I have had a look at my 5900X, 64º when browsing YouTube, I closed the EGL and it has dropped 20 degrees.
The exact same thing has happened to me, with a 590X I have sat down to watch YouTube, I have downloaded Cyberpunk. So a friend has sent me a link to this thread, I have looked at the temperature, 62 degrees, I have closed the EGL and it has dropped to 42º.
In my 2600 it is in 46º watching YouTube, I thought it was not a bad consumption. I left the Epic Games Launcher and it immediately dropped to 38º and eventually 35º.
As you can see, the Epic Games Launcher causes the consumption of the AMD Ryzen CPUs to increase their temperature to an additional 20º C as well as the increase in use in certain threads, which affects the global temperature of the processor in each moment.
At the moment Epic has not released a patch that solves this problem, but it seems to affect the users of the AMD Ryzen in different generations of the architecture and we do not know at the moment the reasons and what could lead to the EGL consuming such degree the resources of these families of processors.
The Epic Games Launcher spies on us and is poorly optimized
Apparently, the Epic Games Launcher sends a huge amount of data from its customers, up to 14 times more data than Steam and GeForce Experience, since the EpicWebHelpe r executable connects to the following server, at least as far as US users are concerned. it means:
tracking-website-prod07-epic-961842049.us-east-1.elb.amazonaws.com
It is speculated that both the link to which the EpicWebHelper file points, as well as the amount of information collected, depends on the region to which the user is connected, apparently the file would be related to the Epic Games Launcher browser since it would connect to several service providers when we start the service.
The application makes use of 10% of the GPU when it is running in the foreground, even when it is not the main window, while CPU consumption ranges between 3% and 6% depending on whether the advantage is maximized or no. Therefore, the application is poorly optimized compared to its direct rivals and therefore consumes a greater amount of resources.
Source> videocardz | Reddit
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